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Author Topic: LEngine (RPG Game Engine) has gone opensource  (Read 1645 times)
Lee
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« on: December 05, 2009, 12:59:13 PM »

A project a started 6 or 7 years ago when i was young and didn't have much experience called "LEngine". It was designed to be an RPG game engine which anyone pickup and play around with. Unlike most Engines, you don't require a compiler to make use of it. You pass it text files to minipulate the Engine and bitmap files for the sprites. Last summer i added support for multi-layered TMX map files (XML maps). The text files are (Simple line separated command files) and JavaScripting is used for the special effects in battle. It is heavily influenced by Final Fantasy. (Pre 7).  

I released the Engine to 2 of my closest friends, and they made some interesting games with it. Unfortunately they get little time these days to continue to develop their games. I began to loose passion for this project. Very few people seem to want to invest any serious time in it. So i worked on it less and less. The original code i wrote was horribly messy and a little bit difficult to maintain. Last summer i rewrote some of the project and tried to tidy it up a little. (But it felt like a waste of time) This evening i commited the project to SourceForge http://lengine.sourceforge.net/. It is now available for anyone to develop.

Here is an example STY file developed by William Morris 3 years ago

Code:
WalkCharY "Self" "7" "4"
SetCharDirection "Self" "1"
Sleep "600"
SetCharDirection "Self" "2"
Sleep "600"
SetCharDirection "Self" "4"
Say "Self" "Looks like the coast is clear"
Sleep "800"
Say "Self" "Wait. What the? It's not here! The crystal's gone! Someone thieved it before I had chance to! The inconsiderate brigands!"
Say "Self" "Well that was a wasted journey..."
WalkCharY "Self" "6" "4" "0"
Sleep "800"
FlashyCharIn "Cain" "6" "10" "3"
Sleep "800"
SetCharDirection "Self" "4"

You can get Will's game (he made using LEngine) from here - Will has respectfully requested his game be removed.
You can download a binary of LEngine here; http://lee-soft.com/forums/index.php?action=dlattach;topic=1403.0;attach=1618

To play Will's game, you need to put his resources in the same directory as LEngine in a subfolder named "Resources".
You might want to enable boss fights, by default LEngine disables boss battles. (This are story scripted battles). Go to Battle > Bosses. To enable boss fights.

Makesure the window is selected - Controls are CTRL (for action) and Arrow Keys for movement

Maybe one day someone will be interested in this project,
Lee


* screenshot.jpg (61.44 KB, 450x480 - viewed 232 times.)
* LEngine.zip (287.88 KB - downloaded 30 times.)
« Last Edit: December 06, 2009, 03:18:15 PM by Lee » Logged
Robin
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« Reply #1 on: December 05, 2009, 01:12:28 PM »

Wow! ViGames! Cheesy

I'd better try out Will's game
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Robin
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« Reply #2 on: December 05, 2009, 01:22:32 PM »

BTW, I cannot get past the first dialogue.
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Lee
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« Reply #3 on: December 05, 2009, 01:30:27 PM »

BTW, I cannot get past the first dialogue.

Makesure the window is selected - Controls are CTRL (for action) and Arrow Keys for movement
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Aaron7pm
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« Reply #4 on: December 05, 2009, 01:37:17 PM »

looks cool reminds me of the mmo i made...
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Robin
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« Reply #5 on: January 19, 2010, 10:03:57 AM »

I wonder why Will asked for his game to be removed...
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Aaron7pm
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« Reply #6 on: January 19, 2010, 02:17:54 PM »

Great now I wonder why... (delete this post)
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Willith
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« Reply #7 on: January 20, 2010, 04:15:50 AM »

Primarily because it isn't finished and as a demo it wasn't very exciting.

The sty files I did write for that were more of a test of the increasing power of LEngine that any cohesive plot.

Basically, if anything I make goes on the internet I want it to be something I'm happy with and I was not happy with this.
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Aaron7pm
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« Reply #8 on: January 20, 2010, 06:09:17 AM »

Ah I see
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